Execution Tracker
Last updated: 2026-02-23
This is the single execution tracker for implementation status and delivery sequencing.
Document Ownership
- Product source of truth: Vision
- Protocol and architecture detail: Protocol Stack
- Execution tracker: this page
Update Rules
- Change product outcomes, scope, or definitions of done only in Vision.
- Change EAS/AT/Unlock/autonomous-world mechanics only in Protocol Stack.
- Track implementation status, ordering, blockers, and acceptance checks only on this page.
- Every PR should update this file when it changes delivery status.
Locked Decisions
- Network targets: Base and Base Sepolia.
- Membership/access: WEFA-managed Unlock lock(s), customized for WEFA.
- Identity growth: enable AT Protocol sign-in and EVM linking.
- Multiplayer modes: Device, Local, World.
- Garden tab is the play/activity hub.
- UGC and autonomous world are core growth tracks.
Workstreams
1) Core Product Loop
- Status: Completed
- Scope: onboarding, plant care, creature care/evolution, game sessions, rewards
- Acceptance:
- short-term outcomes in Vision are implemented and tested
- Device/Local/World gameplay remains working
2) Realtime + AR
- Status: Completed
- Scope: AR board placement, game rendering, fallback non-AR paths, sync transports
- Acceptance:
- AR path works on supported devices
- non-AR path always works
- no gameplay regression between Device, Local, and World
3) Proof Layer (EAS)
- Status: Completed
- Scope: replace attestation stubs with real EAS signing/verification, job handlers, optional timestamping
- Acceptance:
- care and game-result proofs produce verifiable attestations
- attestation UIDs are persisted and queryable
4) Identity + Social (AT Protocol)
- Status: Completed
- Scope: AT OAuth sign-in, DID linkage, proof reference records, discovery records
- Acceptance:
- AT sign-in works end-to-end
- AT identity can be linked to EVM identity via explicit proof
5) Access Layer (Unlock)
- Status: Completed
- Scope: WEFA lock deployment (Base + Base Sepolia), membership checks, gated modes/events
- Acceptance:
- app can validate key ownership/validity
- gated flows fail open to non-gated gameplay where appropriate
6) UGC + Autonomous World Foundations
- Status: Completed
- Scope: UGC publish/remix schema, moderation states, canon candidate flow, world registry interfaces
- Acceptance:
- UGC item has stable content hash + lineage + moderation state
- canonization decisions are reproducible from proofs/registry state
- agent-generated public content is labeled and policy-checked
Milestones
- M1: Completed - Core loop hardening complete (functional + tests green)
- M2: Completed - EAS proofs live for care and game-result flows
- M3: Completed - AT sign-in and proof reference publishing live
- M4: Completed - Unlock-gated events live on Base Sepolia path with fail-open scrimmage
- M5: Completed - UGC publish/remix/moderate/canon-candidate flows live
- M6: Completed - Autonomous world registry wired for canon set + season pointers
Current Focus
- Keep product behavior aligned to Vision.
- Harden production integrations (real AT OAuth provider wiring, Unlock checkout configuration, and optional EAS timestamp anchoring).
- Keep docs in sync by updating only the right file per ownership rules above.